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Quest 2 native VR experience, procedural modelling & optimisation

Mind over matter is a project I created to try and redefine immersion within VR gaming using individual finger tracking as core gameplay mechanics. I also modeled and optimized the environment for VR.

This experience runs at 120 fps on the Oculus Quest 2 headset, defying its inherent computational limitations. I used Blender geometry nodes to model the rock cracks and other generative details giving me infinite possible variations.

I based my texturing upon this excellent tutorial: https://www.artstation.com/artwork/wJBYew

Full VR experience

Blender node setup

Texturing in substance